The animation is one of the thriving career options.
There are 3d animation classes
across the world training animation enthusiasts. Some of the best 3d
animation courses in Pune.
Animation has leapt from the paper-pencil to digital. But, the basics are the
same. There are 12 principals of animation. We have listed the major ones here
for beginners.
1st
Principle-squash and stretch: The squash and stretch
principle creates an illusion of motion. Take the example of a bouncing ball.
To show a ball bouncing in animation, the bottom of the ball is drawn flat at
the lower side of the bounce. It is stretched further in subsequent images as
it leaves the ground until it reaches its actual shape. This principle is also
used to create characters in motion.
2nd
principle -staging: staging: Staging brings out the
mood, attitude, and personality of the character. It points to the location of
the action and covers the entire story in the frame.
3rd
principle- Anticipation: Anticipation principle talks about
the action performed by a character. Every action performed has a build-up to
the final act. This build-up cue is known as anticipation. The animator
prepares his audience for the big action with a mix of realism to the
animation. The longer the anticipation wait of the character, the larger the
action.
4th
principle-pose to pose and straight head action: These
are two different techniques in animation. Pose to pose goes well in creating
images for emotional and dramatic scenes. The animator complete fleshed
animation images on each frame and poses at the start of the work. The animator
then fills the frames between poses. This principle gives better proposition,
volume and size control of the animation created. In straight-ahead animation,
each frame is arranged and drawn in sequence. Each frame is blended and it
works from start to finish. It is often used to create fast-paced action
scenes.
5th
principle-timing: Timing is about
depicting the right emotion and personality of a character. It is a major
aspect of animation and is one of the major tools used to represent body parts
through flat images.
6th
principle-slow in and slow out movement: In the real
world, every moving object has momentum. An object starts at a slower pace at
the start and increases its speed and slows down as it comes to a halt. The
animation uses this principle in creating images in action.
7th
principle-secondary and follow through and overlap action: Any
other action from the main action is a secondary action in animation. For
example, walking or swimming becomes the main action. Swing hands while walking
and hand movements in swimming is a secondary action. In following through,
some parts of the body will still be in motion even after the character comes
to a halt. In overlap, different body parts will move at different times.
3d
animation classes in Pune touch base with these major
principles of animation. The leading training animation
courses in Pune abreast the students with these
animation principles. Irrespective of the technology change the basic
principals remain the same. These are the foundation blocks of animation.
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